I am currently considering some changes for the direction I am heading with this, because nothing is really worked out at the moment. There is a basic dungeon layout generator and some netcode and that's about it. There is an overall idea of the feel and the theme of the game, but I have a hard time figuring out how to make it interesting gameplay-wise. I first wanted to have point&click controls like in Diablo, but now I think I want it to be much more fast paced like an action adventure.
Because nothing happend on this blog for over a month now, I made this little rendering, showing the first "axe"-weapon for the game:
\m/