Thursday, June 14, 2012


There hasn't been much progress on the game lately, mainly due to the lack of time and also because of me having to study the gameplay mechanics of Diablo III :P.
I am currently considering some changes for the direction I am heading with this, because nothing is really worked out at the moment. There is a basic dungeon layout generator and some netcode and that's about it. There is an overall idea of the feel and the theme of the game, but I have a hard time figuring out how to make it interesting gameplay-wise. I first wanted to have point&click controls like in Diablo, but now I think I want it to be much more fast paced like an action adventure.

Because nothing happend on this blog for over a month now, I made this little rendering, showing the first "axe"-weapon for the game: